December 09, 2012
273: Mo Money, Mo Monstaz
I recently completed a large freelance illustration assignment, a second go-around with three monster characters I'd developed for a local agency in 2011. The work was spread out over the summer and fall, and was a rewarding experience to reacquaint myself with the characters after more than a year apart.
The biggest difference this time was not having to develop characters from scratch, and in this sense it was like sliding my feet into a comfy pair of slippers. I was able to continue developing and exploring the characters' personalities, and their limits. And from a purely structural standpoint, the monsters were released from full-page comic-strip panels they'd been largely constricted to their first time out, in favour of more floating, spot-style illustrations and other 'border-less' scenarios.
This became liberating and, combined with a greater familiarity and confidence in drawing the characters, made for a pretty smooth (and fun) ride. (A side note: the basic colouring and texturing done here was for the purposes of offering some vibrancy to this blog post. In reality, I handled only the character development and inking.)
I'd mentioned it the first time around, that I found myself gobsmacked at the prospect of drawing monsters for money. Completing this job has me closing my eyes and smiling at the very idea of it.